rsc3/doc-schelp/HelpSource/Classes/BAllPass.scrbl

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2022-08-24 13:53:18 +00:00
#lang scribble/manual
@(require (for-label racket))
@title{BAllPass}
All Pass Filter@section{categories}
UGens>Filters>BEQSuite
@section{related}
Classes/SOS, Classes/BLowPass, Classes/BLowPass4, Classes/BHiPass, Classes/BHiPass4, Classes/BPeakEQ, Classes/BLowShelf, Classes/BHiShelf, Classes/BBandPass, Classes/BBandStop
@section{description}
The B equalization suite is based on the Second Order Section (link::Classes/SOS::) biquad UGen.
@section{note}
Biquad coefficient calculations imply certain amount of CPU overhead. These plugin UGens contain optimizations such that the coefficients get updated only when there has been a change to one of the filter's parameters. This can cause spikes in CPU performance and should be considered when using several of these units.
::
@section{classmethods}
@section{method}
ar
@section{argument}
in
input signal to be processed.
@section{argument}
freq
center frequency.
WARNING: due to the nature of its implementation frequency values close to 0 may cause glitches and/or extremely loud audio artifacts!
@section{argument}
rq
the reciprocal of Q. bandwidth / cutoffFreq.
@section{argument}
mul
@section{argument}
add
@section{examples}
@racketblock[
s.boot;
(
z = { // thru
BAllPass.ar(
SoundIn.ar([0, 1]),
MouseX.kr(10, 18000, \exponential),
0.8, // rq
0.5); // mul
}.play)
z.release;
(
z = { // like a bandpass
var sig;
sig = SoundIn.ar([0,1]), * 0.5;
BAllPass.ar(sig, MouseX.kr(10, 18000, \exponential), 0.8) + sig.neg
}.play)
z.release;
::
]