61 lines
1.1 KiB
Text
61 lines
1.1 KiB
Text
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#lang scribble/manual
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@(require (for-label racket))
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@title{AudioIn}
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Read audio input.@section{related}
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Classes/In, Classes/SoundIn
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@section{categories}
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UGens>InOut
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@section{description}
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Reads audio from the sound input hardware.
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@section{note}
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This is provided for backwards compatibility with SC2 code. For normal use link::Classes/SoundIn::, which has bus numbers beginning at 0, as AudioIn may be deprecated and removed at some point in the future.
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::
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@section{classmethods}
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@section{method}
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ar
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@section{argument}
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channel
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Input channel number to read. Channel numbers begin at 1.
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@section{argument}
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mul
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@section{argument}
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add
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@section{Examples}
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Patching input to output
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@racketblock[
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// patching input to output
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// beware of the feedback
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(
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ServerOptions.inDevices.postln; // post available audio input devices
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s.meter; // display level meters for monitoring
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SynthDef("help-AudioIn", {
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var input = AudioIn.ar(1); // first input
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// delay output to tame feedback in case of microphones are configured:
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Out.ar(0, CombN.ar(input * -25.dbamp, 0.5, 0.5, 0.001))
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}).play
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)
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::
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]
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