93 lines
2 KiB
Text
93 lines
2 KiB
Text
|
#lang scribble/manual
|
||
|
@(require (for-label racket))
|
||
|
|
||
|
@title{AllpassL}
|
||
|
All pass delay line with linear interpolation.@section{related}
|
||
|
Classes/AllpassC, Classes/AllpassN, Classes/BufAllpassL
|
||
|
@section{categories}
|
||
|
UGens>Delays
|
||
|
|
||
|
|
||
|
@section{description}
|
||
|
|
||
|
|
||
|
All pass delay line with linear interpolation. See also
|
||
|
link::Classes/AllpassN:: which uses no interpolation, and
|
||
|
link::Classes/AllpassC:: which uses cubic interpolation.
|
||
|
Cubic interpolation is more computationally expensive than linear,
|
||
|
but more accurate.
|
||
|
|
||
|
|
||
|
@section{classmethods}
|
||
|
|
||
|
|
||
|
@section{method}
|
||
|
ar, kr
|
||
|
|
||
|
@section{argument}
|
||
|
in
|
||
|
The input signal.
|
||
|
|
||
|
@section{argument}
|
||
|
maxdelaytime
|
||
|
The maximum delay time in seconds. Used to initialize the delay buffer size.
|
||
|
|
||
|
@section{argument}
|
||
|
delaytime
|
||
|
Delay time in seconds.
|
||
|
|
||
|
@section{argument}
|
||
|
decaytime
|
||
|
Time for the echoes to decay by 60 decibels. If this time is negative then the feedback coefficient will be negative, thus emphasizing only odd harmonics at an octave lower.
|
||
|
|
||
|
@section{argument}
|
||
|
mul
|
||
|
Output will be multiplied by this value.
|
||
|
|
||
|
@section{argument}
|
||
|
add
|
||
|
This value will be added to the output.
|
||
|
|
||
|
@section{Examples}
|
||
|
|
||
|
|
||
|
|
||
|
@racketblock[
|
||
|
|
||
|
// Since the allpass delay has no audible effect as a resonator on
|
||
|
// steady state sound ...
|
||
|
|
||
|
{ AllpassC.ar(WhiteNoise.ar(0.1), 0.01, XLine.kr(0.0001, 0.01, 20), 0.2) }.play;
|
||
|
|
||
|
// ...these examples add the input to the effected sound and compare variants so that you can hear
|
||
|
// the effect of the phase comb:
|
||
|
|
||
|
(
|
||
|
{
|
||
|
z = WhiteNoise.ar(0.2);
|
||
|
z + AllpassN.ar(z, 0.01, XLine.kr(0.0001, 0.01, 20), 0.2)
|
||
|
}.play)
|
||
|
|
||
|
(
|
||
|
{
|
||
|
z = WhiteNoise.ar(0.2);
|
||
|
z + AllpassL.ar(z, 0.01, XLine.kr(0.0001, 0.01, 20), 0.2)
|
||
|
}.play)
|
||
|
|
||
|
(
|
||
|
{
|
||
|
z = WhiteNoise.ar(0.2);
|
||
|
z + AllpassC.ar(z, 0.01, XLine.kr(0.0001, 0.01, 20), 0.2)
|
||
|
}.play)
|
||
|
|
||
|
// used as an echo - doesn't really sound different than Comb,
|
||
|
// but it outputs the input signal immediately (inverted) and the echoes
|
||
|
// are lower in amplitude.
|
||
|
{ AllpassL.ar(Decay.ar(Dust.ar(1,0.5), 0.2, WhiteNoise.ar), 0.2, 0.2, 3) }.play;
|
||
|
|
||
|
::
|
||
|
|
||
|
]
|
||
|
|
||
|
|