#!/usr/bin/python2 # -*- coding: utf8 -*- import pygame, numpy, sys, datetime, wave, time from orao.cpu import CPU from orao.keyboard import listener as orao_kbd_listener from orao.video import mem_listener as video_mem_listener, terminal from orao.timer import mem_listener as timer_mem_listener from orao.chargen import chargen_init, chargen_draw_str MEM_LOAD_PRG = None if len(sys.argv) == 2: MEM_LOAD_PRG = sys.argv[1] # pygame init ratio, running = 0, True pygame.mixer.pre_init(44100, 8, 1, buffer=2048) pygame.init() pygame.time.set_timer(pygame.USEREVENT + 1, 40) # setup surfaces screen = pygame.display.set_mode((512+1+8+8+1+1+32*3, 512+ 3*8 + 2)) pygame.display.set_caption('Orao Emulator v0.1') from orao.micro_mem_view import micro_mem_view, store_mem_view, micro_mem_view_dims # create CPU cpu = CPU(bytearray([0xFF]*0xC000) + bytearray(open('ORAO13.ROM', 'rb').read())) cpu.channel = pygame.mixer.Channel(0) cpu.store_mem_listeners.append(video_mem_listener) cpu.store_mem_listeners.append(timer_mem_listener) chargen_init(cpu.memory[0xE000:]) # status lines status_line = pygame.Surface((64 * 8, 3*8), depth=24) status_line.fill((0, 0, 0)) chargen_draw_str(status_line, 0, 0, 'Orao Emulator v0.1') if MEM_LOAD_PRG is not None: chargen_draw_str(status_line, 0, 16, 'F8:', color=(0, 0, 0), bg=(0, 255, 0)) chargen_draw_str(status_line, 24, 16, ' %s' % MEM_LOAD_PRG) # memory view labels MAX_LABELS = 33 mem_map_labels = pygame.Surface((2*8+1, MAX_LABELS*8*2), depth=24) mem_map_labels.fill((0, 0, 0)) for i in range(0, MAX_LABELS): chargen_draw_str(mem_map_labels, 0, i*8*3, '%02x' % i, color=(0xff, 0xcc, 0x00)) mem_map_labels.set_at((16, i*8*3), (0, 255, 0)) def render_frame(): store_mem_view(cpu.memory) screen.fill((0, 0, 0)) screen.blit(pygame.transform.smoothscale(terminal, (512, 512)), [0, 0]) chargen_draw_str(status_line, 0, 8, 'Speed: {0:.2f} MHz'.format(ratio)) screen.blit(status_line, [0, 512+1]) w, h = micro_mem_view_dims screen.blit(mem_map_labels, [512+1, 0]) screen.blit(pygame.transform.scale(micro_mem_view, (w * 3, h * 3)), [512 + 1 + 8 + 8 + 1 + 1, 0]) pygame.display.flip() while running: before, previous_loop_cycles = datetime.datetime.now(), cpu.cycles time_elapsed = lambda: (datetime.datetime.now()-before).microseconds + 1 for i in range(5000): cpu.step() for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: x, y = event.pos if 650 < x < 700 and 720 < y < 790: # Reset button cpu.__init__(cpu.memory[:]) # Warm reset orao_kbd_listener(event, cpu) if event.type in [pygame.KEYDOWN, pygame.KEYUP]: pkeys = pygame.key.get_pressed() if pkeys[pygame.K_ESCAPE]: running = False if pkeys[pygame.K_F8]: print("LOADING: %s" % MEM_LOAD_PRG) ba = bytearray(open(MEM_LOAD_PRG, "rb").read()) # read load address addr = ba[1] * 256 + ba[0] ba = ba[2:] print('Loadaddr: %04x' % addr) # load file to memory for i in range(0, len(ba)): cpu.memory[addr + i] = ba[i] # run cpu.pc = addr # HACK: reset stack pointer cpu.sp = 241 if event.type == pygame.USEREVENT + 1: render_frame() cpu.tape_out = None if cpu.cycles - cpu.last_sound_cycles > 20000 else cpu.tape_out if len(cpu.sndbuf) > 4096 or cpu.sndbuf and cpu.cycles - cpu.last_sound_cycles > 20000: while cpu.channel.get_queue(): if time_elapsed() > 10000: break cpu.channel.queue(pygame.sndarray.make_sound(numpy.uint8(cpu.sndbuf))) cpu.sndbuf = [] overshoot = cpu.cycles - previous_loop_cycles - time_elapsed() pygame.time.wait((overshoot > 0) * overshoot // 1000) # Pričekaj da budemo cycle exact ratio = 1.0 * (cpu.cycles - previous_loop_cycles) / time_elapsed() pygame.quit()