#!/usr/bin/python2 # -*- coding: utf8 -*- import pygame, numpy, sys, datetime, wave, time from orao.cpu import CPU cpu = CPU(bytearray([0xFF]*0xC000) + bytearray(open('ORAO13.ROM', 'rb').read())) pygame.mixer.pre_init(44100, 8, 1, buffer=2048) pygame.init() ratio, cpu.channel, running = 0, pygame.mixer.Channel(0), True pygame.time.set_timer(pygame.USEREVENT + 1, 40) while running: before, previous_loop_cycles = datetime.datetime.now(), cpu.cycles time_elapsed = lambda: (datetime.datetime.now()-before).microseconds + 1 for i in range(5000): cpu.step() for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: x, y = event.pos if 650 < x < 700 and 720 < y < 790: # Reset button cpu.__init__(cpu.memory[:]) # Warm reset if event.type in [pygame.KEYDOWN, pygame.KEYUP]: for address, keycodes in cpu._kbd.iteritems(): keys = map(pygame.key.get_pressed().__getitem__, keycodes) cpu.memory[address] = ~numpy.dot(keys, [16,32,64,128][:len(keys)]) & 0xFF if event.type == pygame.USEREVENT + 1: cpu.screen.blit(cpu.background, [0, 0]) cpu.screen.blit(pygame.transform.smoothscale(cpu.terminal, (512, 512)), [150, 140]) pygame.display.set_caption('({0:.2f} MHz) Orao Emulator v0.1'.format(ratio)) pygame.display.update() cpu.tape_out = None if cpu.cycles - cpu.last_sound_cycles > 20000 else cpu.tape_out if len(cpu.sndbuf) > 4096 or cpu.sndbuf and cpu.cycles - cpu.last_sound_cycles > 20000: while cpu.channel.get_queue(): if time_elapsed() > 10000: break cpu.channel.queue(pygame.sndarray.make_sound(numpy.uint8(cpu.sndbuf))) cpu.sndbuf = [] overshoot = cpu.cycles - previous_loop_cycles - time_elapsed() pygame.time.wait((overshoot > 0) * overshoot // 1000) # Pričekaj da budemo cycle exact ratio = 1.0 * (cpu.cycles - previous_loop_cycles) / time_elapsed() pygame.quit()