#include #include "engine/importgl.h" #ifdef HAVE_LIBJPEG extern "C" { #include } #endif GLubyte *GetScreenBuffer(int x, int y, unsigned int width, unsigned int height, int super); unsigned char* LoadPNG(const string filename,long &width, long &height); #ifdef HAVE_LIBJPEG int WriteJPG(GLubyte *image, const char *filename, const char *description, int x, int y, int width, int height, int quality, int super); #endif