# -*- mode: org; coding: utf-8; -*- #+LaTeX_CLASS: zzkt-article #+LateX_Header: \setcounter{secnumdepth}{0} #+OPTIONS: toc:2 #+author: The S.P.A.C.E consortium & superject working group #+title: How to Play Superject #+BEGIN_EXPORT latex \clearpage #+END_EXPORT (see also https://subetha.fo.am/p/superject-instructions) * primordial nature #+ATTR_LATEX: :options [Alfred North Whitehead] #+BEGIN_qf There is urgency in coming to see the world as a web of interrelated processes of which we are integral parts, so that all of our choices and actions have consequences for the world around us. #+END_qf * overview Superject is a card game grounded in the speculative philosophy of Alfred North Whitehead. It's a tool for questioning, prototyping, discussing, and feeling the world anew… (and a couple of sentences about the backstory, playing with propositions and lures for action, the intention, open-endedness, etc.) * Number of players A superject game can be played individually or with a group of two or more players * The cards A superject deck is composed of three types of cards. A game can be played with one or more decks of Superject cards. *Occasions* cards describe a type of experience. *Qualia* cards describe the qualities of an experience. when Occasions and Qualia are played in pairs they describe a Proposition, suggesting what a particular experience might feel like. *Lures* cards suggest how a Proposition could be made manifest in the Wider Realm #+ATTR_ORG: :width 400 #+ATTR_LaTeX: :width \textwidth :placement [!h] [[file:img/card-types.png]] *Occasions* and *Qualia* are usually played in pairs or combinations which can be referred to as *Propositions* #+DOWNLOADED: file:/Users/zzk/Desktop/screenshots/Screenshot 2021-02-16 at 13.35.02.png @ 2021-02-16 13:35:32 [[file:img/20210216_1335_Screenshot 2021-02-16 at 13.35.02.png]] * how to begin the game The game can be played in various ways so usually begins with the players deciding on the scope and duration of gameplay. Before the first cycle, you should agree on the following conditions… - Is the game more dependent on *chance* or *deliberate discussion*? - How long will the game last? This could be a fixed number of *cycles*, a fixed amount of time, or it can remain open to see how the game develops. - Decide if there are any specific relationships between the cards & things in *the wider realm* (advanced option? anything else to decide about the 'wider realm'?) once the scope and duration of the game has been agreed\ldots * how to play the first cycle (deliberation) Divide deck in to O, Q & L piles. place cards face up (in the *Penumbra*?) Discuss which cards could be most relevant/interesting/generative/etc Each player takes an *Occasion* card in turn and places it in the *Locus* with a brief description of how they see the *Occasion* being part of the current situation. Each player then takes a *Qualia* card and pairs it with any of the *Occasion* cards that have been played in the *Locus* giving a brief description of how they see the *Occasion* being modified by the *Qualia* (lead into a conversation between the players to understand the propositions in play…) You may want to organise the *propositions* by moving similar ones closer together, and the more relevant, important or interesting ones closer to the centre of the *Locus*. Each player adds a *Qualia* card to one of the current *Propositions* in turn. Once the propositions are in place select a *Lure* card (needs clarification: one per player per round? or pre-select all the lures to play with? or leave all available in the *penumbra*? select an agreed subset of the lures to draw from?) * how to continue playing (deliberation) Each player extends the environment with either an *O* or *Q* card from the *penumbra* The next player (clarify?) selects a *Lure* that comes into play. The *Lure* can be placed next to any *P* to “entertain the proposition” The player then describes the *Lure* as a way to enact the *proposition* and can suggest ways that the proposition might be realised. Other players can offer further suggestions, until the group either decides to “realise the proposition” or “entertain another proposition” If the proposition is not realised, the *Lure* is discarded (in the *Penumbra*) and another cycle begins #+ATTR_ORG: :width 400 #+ATTR_LaTeX: :width 60mm :placement [!ht] [[file:img/card-example-0013.png]] #+BEGIN_export latex \clearpage #+END_export * how to play the first cycle (chance) Divide deck into O, Q & L piles Shuffle & place each pile face down Each player takes one card from each of the *O* & *Q* piles in turn and places their cards face-up in the *Locus* as pairs. The *O* & *Q* cards together form a *proposition.* Once all the players have created *propositions* by placing their cards in the *Locus*, they then attempt to explain how they see their proposition in relation to the current situation (expand?) this can proceed one player at a time, then lead into a conversation between the players to understand the propositions in play… You may want to organise the *propositions* by moving similar ones closer together, and the more relevant, important or interesting ones closer to the centre of the *Locus* * how to continue playing (chance) Each player takes either an *O* or *Q* card from the pile, and uses it to extend one of the *propositions* in the *Locus* The next player (clarify?) selects a *Lure* and places it next to any *P* to “entertain the proposition” The player then describes the *Lure* as a way to enact the *proposition* and can suggest ways that the proposition might be realised. Other players can offer further suggestions, until the group agrees how to “realise the proposition” #+ATTR_ORG: :width 400 #+ATTR_LaTeX: :width 60mm :placement [!ht] [[file:img/card-example-0019.png]] #+BEGIN_export latex \clearpage #+END_export * how to realise a proposition #+ATTR_ORG: :width 400 #+ATTR_LaTeX: :width \textwidth :placement [!ht] [[file:img/20201202_0039_Untitled-1.png]] * how does the game end? #+ATTR_ORG: :width 400 #+ATTR_LaTeX: :width \textwidth :placement [!ht] [[file:img/20201202_0049_.jpeg]] #+BEGIN_export latex \clearpage #+END_export * divination / speculation using a spread as divinatiory apparatus. ** A proposition #+caption: A proposition #+ATTR_LaTeX: :width 5cm :placement [!h] #+ATTR_ORG: height 200 [[file:img/div-cards-QO.png]] ** A prehension #+caption: A prehension #+ATTR_LaTeX: :width 5cm :placement [!h] #+ATTR_ORG: height 200 [[file:img/div-cards-LQO.png]] ** A Non-conformal proposition #+caption: A Non-conformal proposition #+ATTR_LaTeX: :width 5cm :placement [!h] #+ATTR_ORG: height 200 [[file:img/div-cards-QOQ.png]] ** A Concrescent proposition #+caption: A Concrescent proposition #+ATTR_LaTeX: :width 5cm :placement [!h] #+ATTR_ORG: height 200 [[file:img/div-cards-QOQO.png]] ** Concrescence in time #+caption: Concrescence in time #+ATTR_LaTeX: :width 5cm :placement [!h] #+ATTR_ORG: height 200 [[file:img/div-cards-QQOQQ.png]] ** Graded envisagement #+caption: Graded envisagement #+ATTR_LaTeX: :width 5cm :placement [!h] #+ATTR_ORG: height 200 [[file:img/div-cards-OQOQOQOQO.png]] ** notes #+ATTR_ORG: width 600 #+caption: from maja’s notes 2021-02-16 #+ATTR_LaTeX: :width \textwidth :placement [!h] [[file:img/20210217_0951_superject-spreads.jpg]] #+BEGIN_export latex \clearpage #+END_export * etc compare the [[https://www.looneylabs.com/lit/rules/time-breaker-rules][Time Breaker Rules]] and/or [[https://www.looneylabs.com/lit/rules/fluxx-rules][Fluxx Rules]] ([[file:~/Downloads/Fluxx5.0_Rules.pdf][as pdf]]) or [[https://www.looneylabs.com/literature/ecofluxx-rules][EcoFluxx]] rules as a variant of Fluxx.