cards (various)

playing cards

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Figure 1: The Font Deck. Learn about typography while playing poker. https://www.forrestgoods.com/shop/the-font-deck

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Figure 2: https://felix-blommestijn.blogspot.com/
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The Playing Arts deck “eclectic and powerful, with 55 artists from all over the world involved” https://playingarts.com/en/special

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Figure 3: Concept and Design for a minimalist Playing Cards decks. Francesca Pagani. https://francescapagani.graphics/portfolio-item/playing-cards/
Table 2: Four sided
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Table 3: Jokers
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+  

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Figure 4: woodblock-printed and stencil-coloured Spanish-suited playing cards made in Italy by Agostino Bergallo for export to Spanish territories, 18th century.
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Cabalistic Playing Cards, 1873 The Rameses Fortune Telling Cards, manufactured by Chas. Goodall & Son Ltd, Camden Works, London, c.1910. 52 cards + extra 'Subject' card in box.
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The Tarot Cards of Tech

Tarot (and variations)

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Figure 5: Thoth Tarot

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Figure 6: Sola-Busca Tarot

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Figure 7: Hermetic Tarot

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Figure 8: Revelations Tarot
Table 4: The Housewives Tarot
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  3

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Figure 9: Margarete Peteresen Tarot

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Figure 10: Vertigo Tarot deck. Art by Dave McKean

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Figure 11: III

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Figure 12: I

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Figure 13: tarocchi degli insetti - acquarelli.

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Figure 14: The Phantasmagoric Theater Tarot

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Figure 15: The Quantum Tarot by Christopher Butler and Kay Stopforth

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Figure 16: Starchild Tarot
Table 5: Dali Tarot
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Dali Tarot - Taschen

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Figure 17: cards from “Self-Guided Tarot” by Cameo Victor, 1999
Table 6: Ikea Tarot https://www.core77.com/posts/90881/Ikea-Based-Tarot-Cards
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VI 5

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How the Mysterious ‘Brown Magick’ Oracle Card Deck Came to Be

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Figure 19: Brown Magic Oracle cards

20201125_19-53_Screenshot 2020-11-25 at 19.51.56.png and so on, and so on

Design (thinking), Futures & Method cards

Table 7: IDEO Method cards. https://www.ideo.com/post/method-cards
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  IDEO
Table 8: The Thing from the Future. http://situationlab.org/project/the-thing-from-the-future/
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  Playing “The Thing from the Future”

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Figure 20: designing the IBM design thinking cards

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Figure 22: Tiles: A Card-based Ideation Toolkitfor the Internet of Things Simone Mora, Francesco Gianni and Monica Divitini.

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Figure 23: When all you have is a method card set, everything looks like a design problem.
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A suite of workshop method cards to support the learning model of the new Bachelor of Creative Intelligence and Innovation degree at UTS (UTS Method cards)  

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Figure 24: https://www.mightydeals.com/deal/design-deck-playable-inspiration.html

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Figure 25: oracle cards

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Figure 26: A Method Kit for Method Kits

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Figure 27: A Method Kit for Method Kits

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Figure 28: At a UN summit in 2015, 193 world leaders agreed to 17 Global Goals for Sustainable Development. The Global Goals Cards are 58 colour-coded cards that illuminate and allow us to discuss the UN goals for transforming our world.

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Figure 29: Method kit for Personal Projects

Fluxx

The Card Game With Ever-Changing Rules “It starts out simple: draw one card and play one card – but New Rule cards quickly make things chaotic. Even the object of the game will often change as you play, as players swap out one Goal card for another. Can you achieve World Peace before someone changes the goal to Bread and Chocolate?”

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Figure 30: Fluxx

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Figure 31: varieties of Fluxx

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Figure 32: FLuxx gameplay instructions. https://www.looneylabs.com/

(see also the Looney Labs Literature Index (printable rules and rulesheets) and Chrononauts)

MTG

“Magic can be played by two or more players, either in person with printed cards or on a computer, smartphone or tablet with virtual cards through the Internet-based software Magic: The Gathering Online or other video games such as Magic: The Gathering Arena. It can be played in various rule formats, which fall into two categories: constructed and limited. Limited formats involve players building a deck spontaneously out of a pool of random cards with a minimum deck size of 40 cards; in constructed formats, players create decks from cards they own, usually with a minimum of 60 cards per deck. New cards are released on a regular basis through expansion sets.” Magic: The Gathering (Wikipedia)

Formats: MTG Arena, Tabletop Magic, Magic Online and Magic Pro League (digital and tabletop tournaments)

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Figure 33: MTG Arena (gameplay)

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Figure 34: MTG Grand Prix (gameplay)

RPG cards

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Figure 35: Keyforge

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Figure 36: weapons

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Figure 37: FAITH: The Sci-Fi RPG

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Figure 38: FAITH: The Sci-Fi RPG (example Player, Gear and NPC cards)

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Figure 39: The afterlife of Android: Netrunner (Nextrunner International Support and Expansion Initiative) https://www.dicebreaker.com/categories/trading-card-game/feature/android-netrunner-community-afterlife

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Figure 40: Pokémon Trading Card Game

1KBWC (1000 Blank White Cards)

“At its simplest, a card is just that: a physical card, which may or may not have undergone any modifications. Its role in the game is both as itself and as whatever information it carries, which can be changed, erased or amended. Many cards have been created which demanded their own modification, destruction or duplication, and many have been created which display nothing but a picture or text bearing no explicit significance whatsoever. Some have been eaten, burned, or cut and folded into other shapes. As conceived, the game is not inherently limited in length or scope, is radically self-modifying, and can contain references to, or actual instances of, other games or activities. The game can also encode algorithms (trivially functioning as a Turing machine), store real-world data, and hold or refer to non-card objects.” 1000 Blank White Cards (Wikipedia)

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Figure 41: 1000 Blank White Cards (modified)

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Figure 42: 1KBWC 333 Card Booster Pack

Kabufuda / Hanufuda

Hanafuda and Kabufuda “cards are tiny, only 2 1/8 by 1 1/4 inches (54 x 32 mm), but about three times thicker than Western cards. […] There are twelve suits, representing months of the year. Each is designated by a flower and has four cards. The point values should be considered merely as a ranking mechanism, as the most popular games only concern themselves with certain combinations of taken cards. ”

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Figure 43: Hanafuda Cards

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Figure 44: Nintendo Hanafuda Cards Deck

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Figure 45: Hanafuda cards

Dasavatara Ganjifa

“Ganjifa cards are used in India, Pakistan, Iran and Turkey, and are usually hand-painted. This version was printed chromo-lithographically by the Chitrasala Press in around 1950. Ten suits of twelve cards, each suit is based on one of the ten incarnations of Vishnu. An upper court card, Raja, a lower court card, Pradhan or Mantri, and ten numerals in each suit. Suits are: Matsya (fish), Kurma (turtle), Varaha (boar), Narasimha (lion), Vamana (water pot), Parashurama (axe), Rama (bow & arrow, or monkey), Krishna (quoit or cow), Buddha (conch) and Kalkin (sword or horse).” https://www.wopc.co.uk/india/dasavatara

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Figure 46: Ganjifa cards

The Children’s Alphabetical Packs

“At least three different editions of the cards were published; two with Marathi text and a third edition in Urdu. The cards were obviously intended as a game for fun but also with an educational agenda, i.e. the teaching of reading, matching and etiquette.”

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Figure 47: The images on the numeral cards show everyday objects such as ships, trains, rivers, a holy man or yogi, fruit, animals and a fire altar.

Tonalamatl

“Baraja Tonalamatl Mexican Aztec playing cards based on the prehispanic Codex Borgia manuscript - “A synthesis of Mesoamerican Cosmogonical, Chronometrical, Astronomical and Mathematical thought”. The cards run from 1 - 13 in each colour, plus 20 violet cards and six extra cards, making a total of 78 cards.“ https://www.wopc.co.uk/mexico/tonalamatl

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Figure 48: Baraja Tonalamatl Mexican Aztec playing cards ()1985) based on the prehispanic Codex Borgia

Hakka (客家)

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Figure 49: Hakka cards arranged according to rank and suit. https://www.wopc.co.uk/china/hakka

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Figure 50: 六虎牌 Six tiger cards, 鴻獅廠 Hong Shi Factory

Logica Memorativa

‘Influenced by Byzantium, Vittorino da Feltre's school 'La Giocosa' revived in Italy the habit of using exercise-games in elementary levels of teaching. From that model, perhaps, the Franciscan named Thomas Murner in the late fifteenth century devised his course for teaching elements of logic. He presented students (in parallel with his 16 written lectures as 'Letters' or charta), with suites of practical exercises and mnemonic diagrams to supplement and reinforce students' memory of the material. Each lecture was linked with its associated exercises and diagrams by use of a common emblem, the 16 emblems speaking to philosophical symbolism and to stages of progress through academe's 'little year.' ’ https://www.wopc.co.uk/germany/murner

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Figure 51: Logica Memorativa Playing Cards by Thomas Murner (1507)

corners, miniatures & indices

“My invention consists in combining a number or letter with an emblem - such as a heart, spade, club or diamond - so that upon seeing the emblem, which may be in a corner, the denomination of the card is at once understood.” https://www.wopc.co.uk/cards/corner-indices

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Figure 52: Patent number US182166

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Figure 53: The Muir & Moodie Pictorial Playing Cards, published by Muir & Moodie (1898-1916), Dunedin, New Zealand, c.1903.

miscellanea

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Figure 54: secondary uses

“Card RPGs seem to be all the rage now and there is good reason for that: phones. It’s an easy concept to toss out to people on their commute and when trying to kill some time.” https://www.thegamer.com/best-card-rpgs-ranked/

design in progress > https://www.kickstarter.com/discover/advanced?term=cards

Table 9: Holographic Cards (Lunar & Tarot)
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L T

various artists

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Figure 55: Daniel Martin Diaz. http://danielmartindiaz.com/

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Figure 56: Peter Madden

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Figure 57: Victoria Siemer

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Figure 58: Marian Bantjes

FIN