diff --git a/Process and Reality.org b/Process and Reality.org
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+# -*- mode: org; coding: utf-8; -*-
+#+title: Process and Reality
+
+#+BEGIN_QUOTE
+There is urgency in coming to see the world as a web of interrelated processes of which we are integral parts, so that all of our choices and actions have consequences for the world around us.
+—Alfred North Whitehead
+#+END_QUOTE
+
+* primordial nature
+
+ - A game can be shaped by chance, deliberation or a combination of both
+ - There can be one or more players (players can play alone or in groups)
+ - The players should agree on the scope & duration of a game
+ - The cards can be fixed, or malleable during the game
+ - There are three categories of cards (O,Q & V )
+ - There may be a malleable category of cards if required (i.e. “Blank Cards”)
+ - There are specific (immutable?) relations between cards (e.g. O & Q)
+ - There are distinct cycles of the game (establishing, proposing, realising…)
+ - The game can progress (accrete?) by either general deliberation, cycles, or a combination
+ - The game may have effects beyond the cards, player and rules…
+
+ space
+ - a game needs one or more decks of S.P.A.C.E cards
+ - play occurs in ’the environment’ (a clear area to play the cards)
+ - cards not in ’the environment’ are part of ’the penumbra’ (area around the play)
+ - there is a ’wider realm’ which contains the game but is not the game.
+
+* a continuum of overlapping events
+
+process (L0) in outline
+ - decide on starting conditions, scope & duration of the game
+ - play the starting cycle (establishment)
+ - play a cycle (continuation)
+ - “realise the proposition“ (optional?)
+ - conclude the game, or continue with another cycle
+
+** decide on starting conditions, scope & duration (L1)
+ - decide on how to begin the game. options: =chance= or =deliberate=
+ - decide how many =cycles= that the game can take. options: a fixed number, fixed time(?) or endless
+ - decide if there are any specific relationships between the cards & things in the wider realm (advanced option?)
+ - (anything to decide about the ’wider realm’?)
+
+** play starting cycle (option: chance)
+ - divide deck in to O, Q & V piles
+ - shuffle & place each pile face down
+ - each player takes a card from the O & Q piles in turn
+ - put cards face-up in the ’environment’ as pair(s)
+ - repeat as required (maybe?)
+ - (organise by proximity i.e closer or further form centre)
+ - take as many V cards as required
+
+** play starting cycle (option: deliberation )
+ - divide deck in to O, Q & V piles. place cards face up.
+ - discuss which cards could be most relevant/interesting/generative/etc
+ - each player takes an O and Q card and places the pair in the environment
+ - repeat as required
+ - (organise by proximity? i.e closer or further form centre)
+ - repeat the process for the V cards
+
+** play starting cycle (option: combined?)
+ - start as (option: chance) but take several cards from each pile
+ - each player decides from their own ‘hand’ as to which pairs to place
+OR
+ - each player is dealt an occasion card and can pick a qualifier to describe the current situation.
+ - etc
+ - (choose the verbs)
+
+** select the verbs (option: chance)
+ - shuffle the V cards. face down.
+ - take one card from the deck at the beginning of each cycle
+OR
+ - take cards from the deck, one for each cycle you have decided to play
+ - place card(s) to the left (?) of the environment face up.
+
+** select the verbs (option: deliberation)
+ - decide which V cards should be played, based on ’deliberation’ as described above.
+ - there should be as many cards as the number of cycles that has been agreed upon.
+ - place card(s) to the left (?) of the environment face up.
+
+** continuation cycle (options)
+
+NOTE: a cycle is made of a number of rounds. cycle ’ends’ when a proposition is realised.
+NOTE: a round consists of each player playing in turn (counterclockwise?) around a circle.
+ - cycles can be played ‘open’ or ’closed’
+ - in an ’open’ game, all cards are available and placed face up around the ’environment’ (aka in the penumbra)
+ - in a ’closed’ or ’chance’ game the O, Q cards are divided into separate decks that are face-down.
+ - players can be dealt a ‘hand’ of potential pairs (which should be more than the number of cycles) or take cards one-at-a-time
+
+** begin the continuation cycle
+
+- r0. each player adds a qualifier to the propositions in the environment (either to one proposition or to connect two propositions) the qualifier should make it more appealing to entertain the propositions in the wider realm.
+- rn. each player can add one card to the environment. it can be either O or Q and must ’pair’ with another card in the environment (i.e. O played next to a Q, or a Q played next to an O)
+ - at some point (further?) a V card can be played (see below)
+ - if players agree to ’actualise the proposition’ the round is concluded. if not, play another round.
+
+** verbing (options)
+
+ during the continuation cycle, a verb can be played on a P (proposition, pair or pile…)
+ - the possibility of playing a V card can rotate to each player with each round
+ OR
+ - the V card can be introduced by any player at any time
+ - when a V card is ’played’ is it attached to a P, and provides a ’lure’ to enact the proposition.
+ - the player that has played the V card describes how the P can be ’actualised’ in the ’wider realm’
+ - other players can agree, or not (and remain ’unlured’ )
+
+** realising the proposition
+ - (immantize the eschaton in the wider realm as agreed…)
+ - at this point the game can conclude, or continue
+ - if there is another cycle of the game, then group the ’realised’ cards with the verb (in a pile?)
+ - (maybe: The propositions that were not actualised in the cycle are moved to the penumbra)
+ - each player plays a Q card on the realised P (and discuss if required…) NOTE: eqiv. to round 1 of cycle
+ - begin the ’next round’ of the ’continuation’ cycle
+
+
+* diagrams
+
+plantuml reference
+ - https://plantuml.com/state-diagram
+ - https://plantuml.com/activity-diagram-beta
+ - https://bschwarz.github.io/puml-themes/rolling.html
+
+*** general flow
+
+#+caption: gameflow overview
+#+ATTR_ORG: :width 400
+[[file:notes/play-001.png]]
+
+
+#+caption: game flow in detail
+#+ATTR_ORG: :width 400
+[[file:notes/play-013.png]]
+
+#+caption: parallel flows in detail
+#+ATTR_ORG: :width 400
+[[file:notes/play-014.png]]
+
+* occasions of experience
+
+ - and then there were none…
diff --git a/README.org b/README.org
index e56f8d5..9dcc0a5 100644
--- a/README.org
+++ b/README.org
@@ -8,15 +8,17 @@ A proposition, for Whitehead, is neither true nor false in itself. It is a lure
#+END_QUOTE
* propositions (notes)
-notes can be found in the ~notes/~ folder
+Various notes can be found in the ~notes/~ folder
* propositions (cards)
-card design can be found in the ~cards/~ folder and rendered cards can be found in the ~cards/_ouput~ folder
+Card design can be found in the ~cards/~ folder and rendered cards can be found in the ~cards/_ouput~ folder. Ways of using the cards can be found in file:Process&Reality.org
- testing deck creating using [[https://github.com/andymeneely/squib][squib]]
- edit card descriptions in the ~cards.txt~ files
- change layout in the ~layout.yml~ file(s)
- change design logic in the ~deck.rb~ file
-[[cards/example.png]]
+#+CAPTION: cards (example)
+[[file:cards/example.png]]
+
diff --git a/notes/diagrams.org b/notes/diagrams.org
new file mode 100644
index 0000000..54c76c7
--- /dev/null
+++ b/notes/diagrams.org
@@ -0,0 +1,210 @@
+# -*- mode: org; coding: utf-8; -*-
+#+title: Process and Reality
+
+#+BEGIN_QUOTE
+There is urgency in coming to see the world as a web of interrelated processes of which we are integral parts, so that all of our choices and actions have consequences for the world around us.
+—Alfred North Whitehead
+#+END_QUOTE
+
+* some diagrams
+
+plantuml reference
+ - https://plantuml.com/state-diagram
+ - https://plantuml.com/activity-diagram-beta
+ - https://bschwarz.github.io/puml-themes/rolling.html
+
+*** general flow
+
+#+BEGIN_SRC plantuml :file play-001.png
+ !include https://raw.githubusercontent.com/bschwarz/puml-themes/master/themes/cerulean/puml-theme-cerulean.puml
+ header
+ S.P.A.C.E <&cog>
+ variable cyclics
+ %date("yyyy.MM.dd' at 'HH:mm")
+ endheader
+
+ :decide on starting conditions, scope & duration;
+ :play first cycle;
+ repeat
+ repeat :start a cycle (continue);
+ :play some cards;
+ repeat while (realise a proposition?) is (no) not (yes)
+ #palegreen: in The Wider Realm;
+ repeat while (continue the game?) is (yes) not (no)
+ :conclude;
+#+End_src
+
+#+caption: gameflow overview
+#+ATTR_ORG: :width 400
+#+RESULTS:
+[[file:play-001.png]]
+
+*** a more detailed flow
+
+#+BEGIN_SRC plantuml :file play-013.png
+ !include https://raw.githubusercontent.com/bschwarz/puml-themes/master/themes/cerulean/puml-theme-cerulean.puml
+ header
+ S.P.A.C.E <&cog>
+ variable cyclics
+ %date("yyyy.MM.dd' at 'HH:mm")
+ endheader
+
+ partition start {
+ :decide on how to begin the game;
+ :decide on how many cycles\n(duration or extent);
+ }
+
+ partition "cycle 0" {
+ :divide deck in to O, Q & V piles;
+ :shuffle & select {x} cards from the O and Q pile;
+ :create some propositios\n (by pairing O & Q cards);
+ :shuffle & select some V cards;
+ }
+
+ partition "cycle n+1" {
+ repeat
+ :observe the current environment;
+ :each player adds a Q card on available P;
+ repeat
+ :each player extends the environment\nwith either an O or Q card;
+ :one player chooses a V card to\n "provide a lure";
+ :the player describes the lure;
+ backward : move V to penumbra\nor pass to next player;
+ repeat while (realise the proposition?) is (no) not (yes)
+ #palegreen: …in the Wider Realm;
+ repeat while (continue the game?) is (yes) not (no)
+ }
+ :conclude…;
+#+END_SRC
+
+#+caption: a more detailed (parallel) flow
+#+RESULTS:
+[[file:play-013.png]]
+
+*** a more detailed parallel flow
+
+#+BEGIN_SRC plantuml :file play-014.png
+ !include https://raw.githubusercontent.com/bschwarz/puml-themes/master/themes/cerulean/puml-theme-cerulean.puml
+ header
+ S.P.A.C.E <&cog>
+ variable cyclics
+ %date("yyyy.MM.dd' at 'HH:mm")
+ endheader
+
+ partition start {
+ :decide on how to begin the game;
+ :decide on how many cycles\n(duration or extent);
+ }
+ :create the first spread..;
+ if (chance)
+ partition "chance cycle" {
+ :divide deck in to O, Q & V piles;
+ :shuffle & select cards from the O & Q piles;
+ :create some propositions\n (by pairing O & Q cards);
+ :shuffle & select some V cards;
+ }
+ elseif (deliberation)
+ partition "deliberation cycle" {
+ :divide deck in to O, Q & V piles;
+ :place all cards face up;
+ :discuss & select which pairs to create;
+ :create some propositios\n (by pairing O & Q cards);
+ :select some V cards\n(roughly one for each cycle);
+ }
+ elseif (combination)
+ partition "combined v1" {
+ :divide deck in to O, Q & V piles;
+ :select randomly from one pile\nand deliberately from the other(s);
+ :create some propositions\n (by pairing O & Q cards);
+ :select V cards\n(one for each cycle);
+ }
+ elseif (combination)
+ partition "combined v2" {
+ :divide deck in to O, Q & V piles;
+ :place Q & V cards face up\nall others face down;
+ :each player is dealt O cards\nand can choose relevant Q cards;
+ :each player creates a proposition\n (by pairing O & Q cards);
+ :each player chooses a V card\n(roughly one for each cycle);
+ }
+ else
+ stop
+ endif
+
+ if (chance)
+ partition "cycle v1" {
+ repeat
+ :observe the current environment;
+ :each player adds a Q card on available P;
+ repeat
+ :each player extends the environment\nwith either an O or Q card;
+ :take next V card from the deck\nto "provide a lure";
+ :the player describes the lure;
+ backward : (keep V in play?);
+ repeat while (realise the proposition?) is (no) not (yes)
+ #palegreen: …in the Wider Realm;
+ repeat while (continue the game?) is (yes) not (no)
+ }
+ elseif (deliberation)
+ partition "cycle v2" {
+ repeat
+ :observe the current environment;
+ :each player adds a Q card on available P;
+ repeat
+ :each player extends the environment\nwith either an O or Q card;
+ :one player chooses a V card to\n "provide a lure";
+ :the player describes the lure;
+ backward : move V to penumbra\nor pass to next player;
+ note right: may require\nclarification
+ repeat while (realise the proposition?) is (no) not (yes)
+ #palegreen: …in the Wider Realm;
+ repeat while (continue the game?) is (yes) not (no)
+ }
+ else
+ stop
+ endif
+ :conclude…;
+#+END_SRC
+
+#+RESULTS:
+[[file:play-014.png]]
+
+
+*** dot flow
+
+#+BEGIN_SRC dot :file play-003.svg :cmdline -Kdot -Tsvg
+digraph {
+ splines=true;
+ compound=true;
+ node [shape=box];
+
+ graph [fontname = "Noto Sans"];
+ node [fontname = "Noto Sans"];
+ edge [fontname = "Noto Sans"];
+
+ l1 [label="decide on starting conditions, scope & duration"]
+ l2 [label="play starting cycle (establishment)"]
+ //l3 [label="play a cycle (continuation)"]
+ l3_1 [label=" add qualifiers "]
+ l3_2 [label=" add O or Q cards "]
+ l3_3 [label=" test V -> P "]
+ l4 [label="“realise the proposition“"]
+ l5 [label="stop"]
+ l6 [label="continue with another cycle"]
+
+ { rank=same l4 l6 }
+
+ l1 -> l2 -> l3_1
+ l3_3 -> l4 -> l5
+ l4:e -> l6 -> l3_1:e
+
+ subgraph cluster_c {
+ label = "play a cycle (continuation)";
+ l3_1 -> l3_2 -> l3_3 }
+}
+#+END_SRC
+
+#+RESULTS:
+[[file:play-003.svg]]
+
+
+*
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+
+
+
+
+
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