diff --git a/Process and Reality.pdf b/Process and Reality.pdf index b294fae..a31c0af 100644 Binary files a/Process and Reality.pdf and b/Process and Reality.pdf differ diff --git a/notes/How to Play Superject.org b/notes/How to Play Superject.org index 87981be..289e8a8 100644 --- a/notes/How to Play Superject.org +++ b/notes/How to Play Superject.org @@ -48,23 +48,9 @@ The game can be played in various ways so usually begins with the players decidi once the scope and duration of the game has been agreed\ldots -* how to play the first cycle (chance) - -Divide deck in to O, Q & L piles - -Shuffle & place each pile face down - -Each player takes one card from each of the O & Q piles in turn and places their cards face-up in the *Locus* as pairs. The O & Q cards together form a *proposition.* - -Once all the players have created *propositions* by placing their cards in the *Locus*, they then attempt to explain how they see their proposition in relation to the current situation (expand?) this can proceed one player at a time, then lead into a conversation between the players to understand the propositions in play… - -(organise by proximity i.e closer or further form centre) - -(Take as many L cards as required) - * how to play the first cycle (deliberation) -Divide deck in to O, Q & L piles. place cards face up. +Divide deck in to O, Q & L piles. place cards face up (in the *Penumbra*?) Discuss which cards could be most relevant/interesting/generative/etc @@ -72,29 +58,69 @@ Each player takes an *Occasion* card in turn and places it in the *Locus* with a Each player then takes a *Qualia* card and pairs it with any of the *Occasion* cards that have been played in the *Locus* giving a brief description of how they see the *Occasion* being modified by the *Qualia* -(organise by proximity? i.e closer or further form centre) +(lead into a conversation between the players to understand the propositions in play…) -(Repeat the process for the L cards) +You may want to organise the *propositions* by moving similar ones closer together, and the more relevant, important or interesting ones closer to the centre of the *Locus*. + +Each player adds a *Qualia* card to one of the current *Propositions* in turn. + +Once the propositions are in place select a *Lure* card (needs clarification: one per player per round? or pre-select all the lures to play with? or leave all available in the *penumbra*? select an agreed subset of the lures to draw from?) * how to continue playing (deliberation) +Each player extends the environment with either an *O* or *Q* card from the *penumbra* + +The next player (clarify?) selects a *Lure* that comes into play. The *Lure* can be placed next to any *P* to “entertain the proposition” + +The player then describes the *Lure* as a way to enact the *proposition* and can suggest ways that the proposition might be realised. + +Other players can offer further suggestions, until the group either decides to “realise the proposition” or “entertain another proposition” + +If the proposition is not realised, the *Lure* is discarded (in the *Penumbra*) and another cycle begins + #+ATTR_ORG: :width 400 -#+ATTR_LaTeX: :width \textwidth :placement [!ht] +#+ATTR_LaTeX: :width 60mm :placement [!ht] [[file:img/card-example-0013.png]] +#+BEGIN_export latex +\clearpage +#+END_export +* how to play the first cycle (chance) + +Divide deck into O, Q & L piles + +Shuffle & place each pile face down + +Each player takes one card from each of the *O* & *Q* piles in turn and places their cards face-up in the *Locus* as pairs. The *O* & *Q* cards together form a *proposition.* + +Once all the players have created *propositions* by placing their cards in the *Locus*, they then attempt to explain how they see their proposition in relation to the current situation (expand?) this can proceed one player at a time, then lead into a conversation between the players to understand the propositions in play… + +You may want to organise the *propositions* by moving similar ones closer together, and the more relevant, important or interesting ones closer to the centre of the *Locus* + * how to continue playing (chance) +Each player takes either an *O* or *Q* card from the pile, and uses it to extend one of the *propositions* in the *Locus* + +The next player (clarify?) selects a *Lure* and places it next to any *P* to “entertain the proposition” + +The player then describes the *Lure* as a way to enact the *proposition* and can suggest ways that the proposition might be realised. + +Other players can offer further suggestions, until the group agrees how to “realise the proposition” + #+ATTR_ORG: :width 400 -#+ATTR_LaTeX: :width \textwidth :placement [!ht] +#+ATTR_LaTeX: :width 60mm :placement [!ht] [[file:img/card-example-0019.png]] + +#+BEGIN_export latex +\clearpage +#+END_export * how to realise a proposition #+ATTR_ORG: :width 400 #+ATTR_LaTeX: :width \textwidth :placement [!ht] [[file:img/20201202_0039_Untitled-1.png]] - * how does the game end? #+ATTR_ORG: :width 400 diff --git a/notes/How to Play Superject.pdf b/notes/How to Play Superject.pdf index 77b9763..b03ef5d 100644 Binary files a/notes/How to Play Superject.pdf and b/notes/How to Play Superject.pdf differ diff --git a/notes/diagrams.org b/notes/diagrams.org index 990a058..37c0d49 100644 --- a/notes/diagrams.org +++ b/notes/diagrams.org @@ -71,7 +71,7 @@ There is urgency in coming to see the world as a web of interrelated processes o partition "cycle n+1" { repeat - :observe the current environment; + :observe the current environment; :each player adds a Q card on available P; repeat :each player extends the environment\nwith either an O or Q card; @@ -114,7 +114,6 @@ There is urgency in coming to see the world as a web of interrelated processes o :divide deck in to O, Q & V piles; :shuffle & select {x} cards from the O and Q pile; :create some propositios\n (by pairing O & Q cards); - :shuffle & select some V cards; note left: conformal proposition(s) } @@ -125,11 +124,12 @@ note left: (individual) valuation partition "cycle n+1n" { repeat + :select some L cards; :each player extends the environment\nwith either an O or Q card; note left: non-conformal proposition(s) :one player chooses a V card to\n "provide a lure"; :the player describes the lure; - + backward :move V to penumbra\nor pass to next player; repeat while (realise the proposition?) is (no) not (yes) } @@ -198,10 +198,10 @@ note left: (individual) valuation stop endif - if (chance) + if (chance) partition "cycle v1" { repeat - :observe the current environment; + :observe the current environment; :each player adds a Q card on available P; repeat :each player extends the environment\nwith either an O or Q card; @@ -215,7 +215,7 @@ note left: (individual) valuation elseif (deliberation) partition "cycle v2" { repeat - :observe the current environment; + :observe the current environment; :each player adds a Q card on available P; repeat :each player extends the environment\nwith either an O or Q card; diff --git a/notes/diagrams.pdf b/notes/diagrams.pdf index 0490dfa..04c7522 100644 Binary files a/notes/diagrams.pdf and b/notes/diagrams.pdf differ diff --git a/notes/img/play-001.png b/notes/img/play-001.png index e2a0c15..93989da 100644 Binary files a/notes/img/play-001.png and b/notes/img/play-001.png differ diff --git a/notes/img/play-013-1.png b/notes/img/play-013-1.png index 16a1d4f..4452fd8 100644 Binary files a/notes/img/play-013-1.png and b/notes/img/play-013-1.png differ diff --git a/notes/img/play-013.png b/notes/img/play-013.png index 57ac2aa..539dcaa 100644 Binary files a/notes/img/play-013.png and b/notes/img/play-013.png differ diff --git a/notes/img/play-014.png b/notes/img/play-014.png index dbca396..abe1759 100644 Binary files a/notes/img/play-014.png and b/notes/img/play-014.png differ diff --git a/notes/purpose, propositions & prototypes.pdf b/notes/purpose, propositions & prototypes.pdf index d24a0e8..d4055c8 100644 Binary files a/notes/purpose, propositions & prototypes.pdf and b/notes/purpose, propositions & prototypes.pdf differ diff --git a/notes/various cards.pdf b/notes/various cards.pdf index 3be5a7c..9bba1a1 100644 Binary files a/notes/various cards.pdf and b/notes/various cards.pdf differ diff --git a/notes/zzkt-article.cls b/notes/zzkt-article.cls new file mode 100644 index 0000000..a09e81b --- /dev/null +++ b/notes/zzkt-article.cls @@ -0,0 +1,33 @@ +\documentclass[10pt,a4paper]{article} +\usepackage{fontspec} +\usepackage{xeCJK} +\usepackage{subcaption} +\captionsetup[subfigure]{labelformat=empty} +\usepackage{graphicx} +\usepackage[colorlinks=true,linkcolor=cyan,menucolor=cyan]{hyperref} +\usepackage{babel} +\usepackage{csquotes} +\usepackage[style=iso]{datetime2} +\usepackage{parskip} +\usepackage{enumitem} +\setitemize{noitemsep,topsep=3pt,parsep=3pt,partopsep=0pt} +\defaultfontfeatures{Mapping=tex-text} +\setmainfont [BoldFont={Fira Sans Bold}, + ItalicFont={Fira Sans Book Italic}]{Fira Sans} +\setsansfont{Fira Sans} +\setmonofont[Scale=0.9]{Fira Code Light} +\newfontfamily\quotebody[Scale=0.85]{Fira Sans Light} +\newfontfamily\quotecite[Scale=0.75]{Fira Sans Light} +\newsavebox{\quoteauthor} +\newenvironment{qf}[1][]{ + \sbox\quoteauthor{\quotecite---#1} + \quotebody\begin{displayquote}} + {\newline\hspace*{1em plus 1fill}\usebox{\quoteauthor} + \end{displayquote}} + +\usepackage{geometry} +\geometry{a4paper, textwidth=165mm, textheight=255mm, marginparsep=11pt, marginparwidth=15mm} +\thispagestyle{empty} +\pagestyle{empty} + [NO-DEFAULT-PACKAGES] + [NO-PACKAGES] diff --git a/web/img/20201202_0039_Untitled-1.png b/web/img/20201202_0039_Untitled-1.png new file mode 100644 index 0000000..2eb707c Binary files /dev/null and b/web/img/20201202_0039_Untitled-1.png differ diff --git a/web/img/20201202_0049_.jpeg b/web/img/20201202_0049_.jpeg new file mode 100644 index 0000000..7f190d2 Binary files /dev/null and b/web/img/20201202_0049_.jpeg differ diff --git a/web/img/card-example-0013.png b/web/img/card-example-0013.png new file mode 100644 index 0000000..214eee7 Binary files /dev/null and b/web/img/card-example-0013.png differ diff --git a/web/img/card-example-0019.png b/web/img/card-example-0019.png new file mode 100644 index 0000000..ebc5f6e Binary files /dev/null and b/web/img/card-example-0019.png differ diff --git a/web/img/card-types.png b/web/img/card-types.png new file mode 100644 index 0000000..655c81d Binary files /dev/null and b/web/img/card-types.png differ diff --git a/web/instructions.html b/web/instructions.html new file mode 100644 index 0000000..782a5e6 --- /dev/null +++ b/web/instructions.html @@ -0,0 +1,493 @@ + + + +How to Play Superject + + + + + + + + + + + + + + + + +
+

How to Play Superject

+ +
+

primordial nature

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+
+

+ There is urgency in coming to see the world as a web of interrelated processes of which we are integral parts, so that all of our choices and actions have consequences for the world around us.
—Alfred North Whitehead +

+ +
+
+
+ +
+

overview

+
+

+Superject is a card game grounded in the speculative philosophy of Alfred North Whitehead. It's a tool for questioning, prototyping, discussing, and feeling the world anew… +

+ +

+(see also https://subetha.fo.am/p/superject) +

+
+
+ +
+

card types

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+

+A game requires one or more players and one or more decks of Superject cards. A deck is composed of three types of cards. +

+ +

+Occasions which describe (nouns...) +

+ +

+Qualia which describe (adjectives, adverbs...) +

+ +

+Lures which are (verbs...) +

+ + +
+

card-types.png +

+
+ +

+Occasions and Qualia are usually played in pairs or combinations which can be referred to as Propositions +

+
+
+ +
+

how to begin the game

+
+

+The game can be played in various ways so usually begins with the players deciding on the scope and duration of gameplay. Before the first cycle, you should agree on the following conditions… +

+ +
    +
  • Is the game more dependent on chance or deliberate discussion? +
  • +
  • How long will the game last? This could be a fixed number of cycles, a fixed amount of time, or it can remain open to see how the game develops. +
  • +
  • Decide if there are any specific relationships between the cards & things in the wider realm (advanced option? anything else to decide about the 'wider realm'?) +
  • +
+ +

+once the scope and duration of the game has been agreed... +

+
+
+ +
+

how to play the first cycle (deliberation)

+
+

+Divide deck in to O, Q & L piles. place cards face up (in the Penumbra?) +

+ +

+Discuss which cards could be most relevant/interesting/generative/etc +

+ +

+Each player takes an Occasion card in turn and places it in the Locus with a brief description of how they see the Occasion being part of the current situation. +

+ +

+Each player then takes a Qualia card and pairs it with any of the Occasion cards that have been played in the Locus giving a brief description of how they see the Occasion being modified by the Qualia +

+ +

+(lead into a conversation between the players to understand the propositions in play…) +

+ +

+You may want to organise the propositions by moving similar ones closer together, and the more relevant, important or interesting ones closer to the centre of the Locus. +

+ +

+Each player adds a Qualia card to one of the current Propositions in turn. +

+ +

+Once the propositions are in place select a Lure card (needs clarification: one per player per round? or pre-select all the lures to play with? or leave all available in the penumbra? select an agreed subset of the lures to draw from?) +

+
+
+ +
+

how to continue playing (deliberation)

+
+

+Each player extends the environment with either an O or Q card from the penumbra +

+ +

+The next player (clarify?) selects a Lure that comes into play. The Lure can be placed next to any P to “entertain the proposition” +

+ +

+The player then describes the Lure as a way to enact the proposition and can suggest ways that the proposition might be realised. +

+ +

+Other players can offer further suggestions, until the group either decides to “realise the proposition” or “entertain another proposition” +

+ +

+If the proposition is not realised, the Lure is discarded (in the Penumbra) and another cycle begins +

+ + +
+

card-example-0013.png +

+
+
+
+ +
+

how to play the first cycle (chance)

+
+

+Divide deck into O, Q & L piles +

+ +

+Shuffle & place each pile face down +

+ +

+Each player takes one card from each of the O & Q piles in turn and places their cards face-up in the Locus as pairs. The O & Q cards together form a proposition. +

+ +

+Once all the players have created propositions by placing their cards in the Locus, they then attempt to explain how they see their proposition in relation to the current situation (expand?) this can proceed one player at a time, then lead into a conversation between the players to understand the propositions in play… +

+ +

+You may want to organise the propositions by moving similar ones closer together, and the more relevant, important or interesting ones closer to the centre of the Locus +

+
+
+ +
+

how to continue playing (chance)

+
+

+Each player takes either an O or Q card from the pile, and uses it to extend one of the propositions in the Locus +

+ +

+The next player (clarify?) selects a Lure and places it next to any P to “entertain the proposition” +

+ +

+The player then describes the Lure as a way to enact the proposition and can suggest ways that the proposition might be realised. +

+ +

+Other players can offer further suggestions, until the group agrees how to “realise the proposition” +

+ + +
+

card-example-0019.png +

+
+
+
+
+

how to realise a proposition

+
+ +
+

20201202_0039_Untitled-1.png +

+
+
+
+ +
+

how does the game end?

+
+ +
+

20201202_0049_.jpeg +

+
+
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+ + +
+

etc

+
+

+compare the Time Breaker Rules and/or Fluxx Rules (as pdf) or EcoFluxx rules as a variant of Fluxx. +

+
+
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+ + +