;; simple example of setting texture, colour and rotation of an object ;; in fluxus from pd. requires llink.pd to be running in pd. (require mzlib/string) (define t1 0) (define c1 (vector 0 0 0)) (define v1 (vector 0 0 0)) (define (set-texture str) (set! t1 (load-texture str))) (define (set-colour r g b) (set! c1 (vector r g b))) (define (set-rotor x y z) (set! v1 (vector x y z))) (define (spin) (push) (colour c1) (texture t1) (rotate v1) (draw-cube) (pop)) (define (osc-repl) (cond ((osc-msg "/code") (printf "eval..~% ~a~%" (pd-filter (osc 0))) (eval-string (pd-filter (osc 0)) osc-repl-err)) ((osc-msg "/ping") (printf "ping... ~%")))) (define (osc-repl-err err) (printf "xcrrERR: ~a~%" err)) (define (pd-filter str) (regexp-replace* "_" str " ")) (osc-source "88008") (spawn-task osc-repl) (spawn-task spin)