(define-struct ob (type subtype mesh (pos #:mutable) size rot (root #:mutable))) (define stone-models (list ; "meshes/fork.obj" "meshes/stone1.obj" "meshes/stone2.obj" "meshes/stone3.obj")) (define pickup-models (list (list 'leaf "meshes/leaf.obj") (list 'horn "meshes/horn.obj") (list 'inflatoe "meshes/inflatoe-full.obj") (list 'nutrient "meshes/nutrient.obj"))) (define (extract-list t l) (foldl (lambda (ob l) (if (eq? (ob-type ob) t) (cons (list (ob-subtype ob) (ob-mesh ob) (ob-pos ob) (ob-size ob) (ob-rot ob)) l) l)) '() l)) (define (write-out fn s) (let ((f (open-output-file fn))) (write (extract-list 'seed s) f) (write (extract-list 'pickup s) f) (write (extract-list 'stone s) f) (close-output-port f))) (define (choose l) (list-ref l (random (length l)))) (define (init num-seeds num-pickups num-stones area size) (append (build-list num-seeds (lambda (_) (make-ob 'seed 'seed "meshes/seed.obj" (vmul (srndvec) (* size area 0.5)) (* 0.12 50) (vmul (rndvec) 0) 0))) (build-list num-pickups (lambda (_) (let ((pickup (choose pickup-models))) (make-ob 'pickup (car pickup) (cadr pickup) (vmul (srndvec) (* 150 area)) 0.5 (vmul (rndvec) 360) 0)))) (build-list num-stones (lambda (_) (make-ob 'stone 'stone (choose stone-models) (vmul (srndvec) area) (* size 2 (- 1 (expt (rndf) 2))) (vmul (rndvec) 360) 0))))) (define (build l) (for-each (lambda (ob) (set-ob-root! ob (with-state (cond ((eq? (ob-type ob) 'seed) (colour (vector 0 1 0))) ((eq? (ob-type ob) 'pickup) (backfacecull 0) (hint-unlit) (colour (vector 1 1 0))) ((eq? (ob-type ob) 'stone) (colour (vector 1 0.5 0)))) (load-primitive (ob-mesh ob)))) #;(when (eq? (ob-type ob) 'stone) (with-primitive (ob-root ob) (hide 1)))) l)) (define (relax l amount) (for-each (lambda (ob) (set-ob-pos! ob (foldl (lambda (other r) (cond ((< (vdist (ob-pos ob) (ob-pos other)) (* 2 (+ (ob-size ob) (ob-size other)))) (vadd r (vmul (vnormalise (vsub (ob-pos ob) (ob-pos other))) amount))) (else r))) (cond ((> (vy (ob-pos ob)) 0) (vadd (ob-pos ob) (vector 0 (* amount -30) 0))) (else (ob-pos ob))) l))) l)) (define (update l) (for-each (lambda (ob) (with-primitive (ob-root ob) (identity) (translate (ob-pos ob)) (rotate (ob-rot ob)) (scale (ob-size ob)))) l)) (clear) (clear-colour 0) (define s (init 5 200 100 1 10)) (build s) (define l (make-light 'spot 'free)) (light-diffuse 0 (vector 0 0 0)) (light-specular 0 (vector 0 0 0)) (light-diffuse l (vector 1 1 1)) (light-position l (vector 0 1000 0)) (light-specular l (vector 0.1 0.1 0.1)) (define done #f) (define (animate) (when (key-pressed "s") (write-out "world.txt" s)) (relax s 0.1) (update s)) (every-frame (animate))