;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; hex groworld game : fluxus version (require scheme/class) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; tweakables (define num-insects 20) (define pickup-drop-probability 10) (define (bg-colour) (vector 0.5 0.2 0.1)) (define (worm-colour) (hsv->rgb (vector 0.1 (rndf) 0.5))) (define (root-colour) (vector 0.6 0.5 0.5)) (define (pickup-colour) (hsv->rgb (vector 0.1 (rndf) 1))) (define (absorb-colour) (hsv->rgb (vector 0.1 (rndf) 1))) (define texpath "textures/") ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; odds and sods ; return a version of list l with v inserted at the nth ; position and with c as a counter (define (insert l n v c) (cond ((null? l) l) ((eq? c n) (cons v (insert (cdr l) n v (+ c 1)))) (else (cons (car l) (insert (cdr l) n v (+ c 1)))))) (define (list-remove l i) (if (zero? i) (cdr l) (cons (car l) (list-remove (cdr l) (- i 1))))) (define (shuffle l) (if (null? l) '() (let ((i (random (length l)))) (cons (list-ref l i) (shuffle (list-remove l i)))))) (define (choose l) (list-ref l (random (length l)))) ; convert a list of bools into a number, treating the ; list as a binary sequence (define (bool-list->num l n c) (cond ((null? l) n) ((car l) (bitwise-ior (arithmetic-shift 1 c) (bool-list->num (cdr l) n (+ c 1)))) (else (bool-list->num (cdr l) n (+ c 1))))) ; how to find your way around a hexagon ; . ; 5 (NW) / \ 0 (NE) ; / \ ; 4 (W)| | 1 (E) ; | | ; \ / ; 3 (SW) \ / 2 (SE) ; ` (define NE 0) (define E 1) (define SE 2) (define SW 3) (define W 4) (define NW 5) (define directions (list NE E SE SW W NW)) (define (rdirection d) (cond ((eq? d NE) SW) ((eq? d E) W) ((eq? d SE) NW) ((eq? d SW) NE) ((eq? d W) E) ((eq? d NW) SE))) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; logic ; messages passed between the logic and the view (define-struct cell-update (pos code pickup upstream)) (define-struct insect-update (id pos dir t)) (define-struct absorb-event (cell-pos type)) (define comb-cell% (class object% (field (pos '()) (neighbours '(#f #f #f #f #f #f)) (pickup #f) (connections '(#f #f #f #f #f #f)) (visible #f) (update-me #f) (upstream #f)) ; the cell we are connected to (if we are) (define/public (update-me?) (let ((r update-me)) (set! update-me #f) r)) (define/public (get-upstream) upstream) (define/public (set-visible! s) (set! update-me #t) (set! visible s)) (define/public (visible?) visible) (define/public (get-pos) pos) (define/public (set-pos! s) (set! pos s)) (define/public (get-neighbours) neighbours) (define/public (get-neighbour d) (list-ref neighbours d)) (define/public (set-neighbour! d n) (set! neighbours (insert neighbours d n 0))) (define/public (get-pickup) pickup) (define/public (set-pickup! s) (when visible (set! update-me #t)) (set! pickup s)) (define/public (get-connections) connections) (define/public (no-connections?) (equal? connections (list #f #f #f #f #f #f))) (define/public (set-connection! d n) (set! update-me #t) (set! visible #t) (set! connections (insert connections d n 0)) ; tell all our neighbours to become visible (for-each (lambda (n) (when n (send n set-visible! #t))) neighbours)) (define/public (get-connection d) (list-ref connections d)) (define/public (get-connection-num) (bool-list->num connections 0 0)) ; returns the first attachable neighbour found, and sets it's connection (define (search/attach-to-neighbour l dirs) (cond ((null? l) dirs) ((not (send (get-neighbour (car l)) no-connections?)) (send (get-neighbour (car l)) set-connection! (rdirection (car l)) #t) (set! upstream (get-neighbour (car l))) #;(search/attach-to-neighbour (cdr l) (cons (car l) dirs)) (car l)) (else (search/attach-to-neighbour (cdr l) dirs)))) (define/public (grow) ; only possible to grow when we are a clear cell (when (equal? connections (list #f #f #f #f #f #f)) (let ((dir (search/attach-to-neighbour (shuffle directions) '()))) (when dir (set-connection! dir #t)) #;(for-each (lambda (d) (set-connection! d #t)) dir)))) (super-new))) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (define insect% (class object% (init-field (id 0) (cell 0) (t (+ 0.5 (rndf)))) (field (next-update 0)) (define/public (get-id) id) (define/public (get-cell) cell) (define (move cell) (let* ((i (random (length (send cell get-neighbours)))) (n (list-ref (send cell get-neighbours) i))) (if n (list i n) (move cell)))) (define/public (update time delta) (cond ((> time next-update) (let ((m (move cell))) (when (zero? (random pickup-drop-probability)) (send cell set-pickup! 'default)) (set! next-update (+ time t)) (set! cell (cadr m)) (make-insect-update id (send cell get-pos) (car m) t))) (else #f))) (super-new))) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (define honey-comb% (class object% (field (cells '()) (width 0) (height 0) (insects '())) (define/public (get-cell x y) (list-ref cells (+ (* y height) x))) (define/public (init w h) (set! width w) (set! height h) ; first build the cells (set! cells (build-list (* w h) (lambda (_) (make-object comb-cell%)))) ; now build the insects (set! insects (build-list num-insects (lambda (id) (make-object insect% id (choose cells))))) ; then stitch them together like this: ; o o o o o o o o o o o ; o o o o o o o o o o o ; o o o o o o o o o o o ; o o o o o o o o o o o (for ((x (in-range 0 width))) (for ((y (in-range 0 height))) (let ((cell (get-cell x y))) (send cell set-pos! (list x y)) (when (and (< x (- width 1)) (> y 0)) (send cell set-neighbour! NE (get-cell (if (odd? y) (+ x 1) x) (- y 1)))) (when (< x (- width 1)) (send cell set-neighbour! E (get-cell (+ x 1) y))) (when (and (< x (- width 1)) (< y (- height 1))) (send cell set-neighbour! SE (get-cell (if (odd? y) (+ x 1) x) (+ y 1)))) (when (and (> x 0) (> y 0)) (send cell set-neighbour! NW (get-cell (if (odd? y) x (- x 1)) (- y 1)))) (when (> x 0) (send cell set-neighbour! W (get-cell (- x 1) y))) (when (and (> x 0) (< y (- height 1))) (send cell set-neighbour! SW (get-cell (if (odd? y) x (- x 1)) (+ y 1)))))))) (define/public (seed x y) (send (get-cell x y) set-connection! SE #t) (send (get-cell x (+ y 1)) set-connection! NW #t)) (define/public (get-update-list time delta) (append ; look for pickups over roots (foldl (lambda (cell r) (let ((pickup (send cell get-pickup))) (cond ((and (not (send cell no-connections?)) pickup) (send cell set-pickup! #f) (cons (make-absorb-event (send cell get-pos) pickup) r)) (else r)))) '() cells) (foldl (lambda (insect r) (let ((l (send insect update time delta))) (if l (cons l r) r))) '() insects) (foldl (lambda (cell r) (if (send cell update-me?) (let ((upstream (send cell get-upstream))) (cons (make-cell-update (send cell get-pos) (send cell get-connection-num) (send cell get-pickup) (if upstream (send upstream get-pos) #f)) r)) r)) '() cells))) (super-new))) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ; graphics and interaction ; more odds and sods... (define (direction-normal d) (let ((a (* 2 1.141 60))) (vector (sin (* a d)) (cos (* a d)) 0))) (define (build-ngon n) (let ((p (build-polygons n 'polygon))) (with-primitive p (pdata-index-map! (lambda (i p) (let ((a (* (/ i n) (* 2 3.141)))) (vector (cos a) (sin a) 0))) "p") (pdata-map! (lambda (t p) (let ((p (vtransform p (mmul (mrotate (vector 0 0 -90)) (mscale (vector -1 1 1)))))) (vsub (vmul p 0.45) (vector 0.5 0.5 0)))) "t" "p") (pdata-copy "t" "tref") (pdata-map! (lambda (n) (vector 0 0 1)) "n")) p)) (define (build-ngon n) (let ((p (build-polygons n 'polygon))) (with-primitive p (pdata-index-map! (lambda (i p) (let ((a (* (/ i n) (* 2 3.141)))) (vector (cos a) (sin a) 0))) "p") (pdata-map! (lambda (t p) (let ((p (vtransform p (mmul (mrotate (vector 0 0 -90)) (mscale (vector -1 1 1)))))) (vsub (vmul p 0.45) (vector 0.5 0.5 0)))) "t" "p") (pdata-copy "t" "tref") (pdata-map! (lambda (n) (vector 0 0 1)) "n")) p)) ; slow implementation of hermite curves for animation (define (hermite s p1 p2 t1 t2) ; the bernstein polynomials (define (h1 s) (+ (- (* 2 (expt s 3)) (* 3 (expt s 2))) 1)) (define (h2 s) (+ (* -2 (expt s 3)) (* 3 (expt s 2)))) (define (h3 s) (+ (- (expt s 3) (* 2 (expt s 2))) s)) (define (h4 s) (- (expt s 3) (expt s 2))) (vadd (vadd (vmul p1 (h1 s)) (vmul p2 (h2 s))) (vadd (vmul t1 (h3 s)) (vmul t2 (h4 s))))) ; slow, stupid version for getting the tangent - not in the mood for ; maths today to see how you derive it directly, must be pretty simple (define (hermite-tangent t p1 p2 t1 t2) (let ((p (hermite t p1 p2 t1 t2))) (list p (vsub (hermite (- t 0.01) p1 p2 t1 t2) p)))) (define (lerp t p1 p2) (vadd (vmul p1 (- 1 t)) (vmul p2 t))) (define (lerp-tangent t p1 p2) (let ((p (lerp t p1 p2))) (list p (vsub (lerp (- t 0.01) p1 p2) p)))) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (define cell-view% (class object% (field (root 0) (root2 0) (pickup-root 0) (t 0) (pos '(0 0)) (owner 0) (upstream-pos '())) (define/public (get-upstream-pos) upstream-pos) (define/public (set-upstream-pos! s) (set! upstream-pos s)) (define/public (set-owner! s) (set! owner s)) (define/public (get-root) root) (define/public (get-pos) pos) (define/public (set-pos! s) (set! pos s)) (define (build-prim code) (let ((p (with-state ;(hint-wire) (parent owner) (hint-depth-sort) (opacity 0) (colour (root-colour)) (hint-unlit) (when (odd? (cadr pos)) (translate (vector 0.5 0 0))) (translate (vector (car pos) (* 0.85 (cadr pos)) (* 0.001 (rndf)))) (scale 0.57) (rotate (vector 0 0 90)) (build-ngon 6)))) (with-primitive p (update-texture code)) p)) (define/public (build code) (set! root (build-prim code)) (set! root2 (build-prim code))) (define (update-texture code) (texture (load-texture (append texpath "roots-ornate.png"))) (pdata-map! (lambda (t tref) (let ((size (/ 1 8))) (vadd (vmul tref size) (vector (* 1 size (+ 1 (modulo code 8))) (* size 1 (+ 1 (quotient code 8))) 0)))) "t" "tref")) (define/public (new-code code) (when (not (zero? root2)) (destroy root2) (with-primitive root (opacity 1))) (set! root2 (build-prim code)) (set! t 0)) (define/public (set-pickup! type) (when (and (not type) (not (zero? pickup-root))) (destroy pickup-root) (set! pickup-root 0)) (when type (when (not (zero? pickup-root)) (destroy pickup-root) (set! pickup-root 0)) (set! pickup-root (with-state (colour (pickup-colour)) (parent owner) (translate (with-primitive root (vtransform (vector 0 0 0) (get-transform)))) (build-torus 0.03 0.2 10 10))))) (define/public (update time delta) (set! t (+ t delta)) (when (not (zero? pickup-root)) (with-primitive pickup-root (rotate (vector 0 2 0)))) (when (< t 1) (with-primitive root (opacity (- 1 t))) (with-primitive root2 (opacity t))) (when (> t 1) (with-primitive root (opacity 1)) (when (not (zero? root2)) (destroy root) (set! root root2) (set! root2 0)))) (super-new))) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (define insect-view% (class object% (field (root 0) (from (vector 0 0 0)) (to (vector 0 0 0)) (from-dir (vector 1 0 0)) (to-dir (vector 1 0 0)) (t 0) (d 0)) (define/public (build) (set! root (build-cube)) (with-primitive root (hide 1))) (define/public (goto-cell cell dir dur) (set! from to) (set! from-dir to-dir) (set! to (with-primitive (send cell get-root) (vtransform (vector 0 0 0) (get-transform)))) (set! to-dir (direction-normal dir)) (set! t 0) (set! d dur)) (define/public (update time delta) (cond ((or (zero? d) (> t d) (equal? from (vector 0 0 0))) (with-primitive root (hide 1)) (set! from (vector 0 0 0))) (else (with-primitive root (hide 0) (identity) (let ((h (hermite-tangent (/ t d) from to (vmul from-dir 2) (vmul to-dir 2)) #;(lerp-tangent (/ t d) from to))) (translate (car h)) (concat (maim (vector 0 0 1) (vnormalise (cadr h))))) (scale 0.2)))) (set! t (+ t delta))) (super-new))) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (define worm-view% (class insect-view% (inherit-field root from to from-dir to-dir t d) (field (hidden #t)) (define/override (build) (set! root (build-ribbon 50)) (with-primitive root (hide 1) (translate (vector 0 0 -0.1)) (hint-unlit) (set! hidden #t) (colour (worm-colour)) (texture (load-texture (append texpath "worm.png"))) (let ((width (+ 0.05 (* 0.1 (rndf))))) (pdata-index-map! (lambda (i w) width #;(+ 0.05 (* (abs (sin (* i 0.5))) 0.1))) "w")) #;(pdata-map! (lambda (c) (vector 1 1 1)) "c"))) (define/override (update time delta) (cond ((or (zero? d) (> t d) (equal? from (vector 0 0 0))) (set! hidden #t) (with-primitive root (hide 1))) (else (with-primitive root (when hidden (set! hidden #f) (pdata-map! (lambda (p) from) "p")) (hide 0) ;(identity) (let ((h (hermite-tangent (/ t d) from to (vmul from-dir 2) (vmul to-dir 2)))) ;(translate (car h)) (pdata-set! "p" (- (pdata-size) 1) (car h)) (for ((i (in-range 0 (- (pdata-size) 1)))) (pdata-set! "p" i (pdata-ref "p" (+ i 1)))))))) (set! t (+ t delta))) (super-new))) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (define absorb-view% (class object% (field (cell #f) (root 0) (next-time 0) (target (vector 0 0 0)) (speed 0.5) (alive #t) (t 0)) (define/public (set-cell! s) (set! cell s)) (define/public (alive?) alive) (define/public (build p) (set! root (with-state (texture (load-texture (append texpath "particle.png"))) (parent p) (build-particles 20))) (let ((pos (with-primitive (send cell get-root) (vtransform (vector 0 0 0) (get-transform))))) (with-primitive root (hint-depth-sort) (pdata-map! (lambda (p) (vadd pos (vmul (srndvec) 0.3))) "p") (pdata-map! (lambda (c) (absorb-colour)) "c") (pdata-map! (lambda (s) (let ((s (* 0.75 (+ 1 (rndf))))) (vector s s 1 0.3))) "s")))) (define/public (update time delta hcv) (set! t (+ t delta)) (with-primitive root (pdata-map! (lambda (p) (vadd p (vadd (vmul (vsub target p) 0.05) (vmul (srndvec) 0.06)))) "p")) (when (> time next-time) (set! next-time (+ time speed)) (let ((upstream-pos (send cell get-upstream-pos))) (cond (upstream-pos (set! cell (send hcv get-cell-from-pos (send cell get-upstream-pos))) (set! target (with-primitive (send cell get-root) (vtransform (vector 0 0 0) (get-transform))))) (else (set! alive #f) (destroy root)))))) (super-new))) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (define honey-comb-view% (class object% (field (root 0) (cells '()) ; an associative list mapping position to cell-views (insects '()) ; an associative list mapping id to insect-views (absorb-list '())) ; just a list of absorb effects (define/public (init) (set! root (build-locator)) (set! insects (build-list num-insects (lambda (id) (list id (make-object worm-view%))))) (with-state (parent root) (for-each (lambda (insect) (send (cadr insect) build)) insects))) (define (get-pos-from-prim p l) (cond ((null? l) #f) ((eq? (send (cadr (car l)) get-root) p) (caar l)) (else (get-pos-from-prim p (cdr l))))) (define/public (get-cell-from-pos pos) (cadr (assoc pos cells))) (define/public (deal-with-input) (if (mouse-button 1) (get-pos-from-prim (mouse-over) cells) #f)) (define/public (add-absorb! s) (set! absorb-list (cons s absorb-list))) (define/public (update update-list time delta) ; do the per-frame update on all the things (set! absorb-list (filter (lambda (absorb) (send absorb update time delta this) (send absorb alive?)) absorb-list)) (for-each (lambda (cell) (send (cadr cell) update time delta)) cells) (for-each (lambda (insect) (send (cadr insect) update time delta)) insects) ; read the update list, and dispatch based on type (for-each (lambda (item) (cond ((cell-update? item) (let* ((pos (cell-update-pos item)) (code (cell-update-code item)) (s (assoc pos cells))) (cond (s (send (cadr s) new-code code) (send (cadr s) set-pickup! (cell-update-pickup item)) (send (cadr s) set-upstream-pos! (cell-update-upstream item))) (else (let ((cell (make-object cell-view%))) (send cell set-pos! pos) (send cell set-owner! root) (send cell build code) (set! cells (cons (list pos cell) cells))))))) ((insect-update? item) (let* ((pos (insect-update-pos item)) (c (assoc pos cells)) (insect (cadr (assoc (insect-update-id item) insects)))) ; only need to update if we can see the cell (when c (send insect goto-cell (cadr c) (insect-update-dir item) (insect-update-t item))))) ((absorb-event? item) (let ((a (make-object absorb-view%))) (send a set-cell! (get-cell-from-pos (absorb-event-cell-pos item))) (send a build root) (add-absorb! a))))) update-list)) (super-new))) ;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (clear) (clear-colour (bg-colour)) (clear-texture-cache) (show-axis 0) (set-camera-transform (mtranslate (vector -10 -6 -8))) (define hc (make-object honey-comb%)) (define hcv (make-object honey-comb-view%)) (send hc init 20 20) (with-state ; (translate (vector -50 -42.5 0)) ; (translate (vector -10 -8.5 0)) (send hcv init)) (send hc seed 10 10) ;(send (send hc get-cell 50 52) grow) ;(send (send hc get-cell 49 53) grow) (define t 0) (define d 0.04) (define (animate) ; (set! d (delta)) (set! t (+ t d)) (let ((clicked (send hcv deal-with-input))) (when clicked (send (send hc get-cell (car clicked) (cadr clicked)) grow))) (send hcv update (send hc get-update-list t d) t d)) (every-frame (animate))