#lang scheme/base (require scheme/class fluxus-016/fluxus "logic.ss" "view.ss") (provide (all-defined-out)) ; reads input events and tells the logic side what to do (define controller% (class object% (init-field (game-view #f)) (field (fwd (vector 0 0 1)) (up (vector 0 1 0)) (pos (vector 0 0 0)) (mtx (mident)) (cam (build-locator)) (current-twig #f) (current-twig-growing #f) (current-point 0) (tilt 0) (yaw 0) (player-plant #f)) (define/public (set-player-plant s) (set! player-plant s)) (define/public (get-cam-obj) cam) (define/public (set-pos s) (set! pos s)) (define/public (set-fwd s) (set! fwd s)) (define/public (get-fwd) fwd) (define/public (setup) (lock-camera cam) (camera-lag 0.2) (clip 1 1000) (set-camera-transform (mtranslate (vector 0 0 -4)))) (define/public (update) (when (key-pressed-this-frame " ") (cond ((and current-twig (not current-twig-growing)) (let ((new-twig (send current-twig add-twig current-point (vector 0 1 0) #;(vsub (send current-twig get-point current-point) (send current-twig get-point (- current-point 1)))))) (set! current-twig-growing #t) (set! current-twig new-twig))) (else (set! current-twig (make-object twig-logic% (vector 0 0 0) 0 player-plant 'root (vmul fwd -1) start-twig-width max-twig-points 'extruded)) (send player-plant add-twig current-twig) (set! current-twig-growing #t)))) (when (or (key-pressed "a") (key-special-pressed 100)) (set! yaw (+ yaw 2))) (when (or (key-pressed "d") (key-special-pressed 102)) (set! yaw (- yaw 2))) (when (or (key-pressed "w") (key-special-pressed 101)) (set! tilt (+ tilt 2))) (when (or (key-pressed "s") (key-special-pressed 103)) (set! tilt (- tilt 2))) ; clamp tilt to prevent gimbal lock (when (> tilt 88) (set! tilt 88)) (when (< tilt -88) (set! tilt -88)) (when (not current-twig-growing) (when (key-pressed-this-frame "q") (cond ((not current-twig) (set! current-twig (send player-plant get-twig-from-dir (vmul fwd -1))) (set! current-point 2)) (else (when (< current-point (- (send current-twig get-num-points) 1)) (set! current-point (+ current-point 1)))))) (when (key-pressed-this-frame "z") (cond (current-twig (set! current-point (- current-point 1)) (when (< current-point 2) (set! current-twig #f) (set! pos (vector 0 0 0)) #;(set-camera-transform (mtranslate (vector 0 0 -1)))))))) ; get camera fwd vector from key-presses (set! fwd (vtransform (vector 0 0 1) (mmul (mrotate (vector 0 yaw 0)) (mrotate (vector tilt 0 0))))) ; if we are on a twig not growing (cond ((and current-twig (not current-twig-growing)) (set! pos (send current-twig get-point current-point)) #;(when (> current-point 0) (set! fwd (vmix fwd (vnormalise (vsub (send current-twig get-point (- current-point 1)) pos)) 0.5)))) (else (when current-twig-growing (let ((twig-view (send (send game-view get-plant (send player-plant get-id)) get-twig (send current-twig get-id)))) (when twig-view (set! pos (vsub (send twig-view get-end-pos) (vmul (send current-twig get-dir) 1))))) (when (eq? (send current-twig get-num-points) (send current-twig get-length)) (set! current-twig-growing #f) (set! current-point (- (send current-twig get-num-points) 1)))))) (let* ((side (vnormalise (vcross up fwd))) (up (vnormalise (vcross fwd side)))) (with-primitive cam (identity) (concat (vector (vx side) (vy side) (vz side) 0 (vx up) (vy up) (vz up) 0 (vx fwd) (vy fwd) (vz fwd) 0 (vx pos) (vy pos) (vz pos) 1))))) (super-new)))