(define models (list ; "meshes/fork.obj" "meshes/stone1.obj" "meshes/stone2.obj" "meshes/stone3.obj")) (define (choose l) (list-ref l (random (length l)))) (clear) (for ((i (in-range 0 10))) (with-state (texture (load-texture "textures/quartz.png")) (translate (vmul (srndvec) 10)) (rotate (vmul (rndvec) 360)) (scale 0.5) (load-primitive (choose models))))