#lang scheme/base (require scheme/class fluxus-016/fluxus "logic.ss" "view.ss") (provide (all-defined-out)) ; reads input events and tells the logic side what to do (define controller% (class object% (init-field (game-view #f)) (field (fwd (vector 0 0 1)) (up (vector 0 1 0)) (pos (vector 0 0 0)) (mtx (mident)) (cam (build-locator)) (current-twig #f) (current-twig-growing #f) (current-point 0) (tilt 0) (yaw 0) (player-plant #f) (player-pos (vector 0 0 0)) (last-pos (vector 0 0 0)) (debounce-space #t) (seed-return #f) (seed-return-timer 0) (seed-return-secs-per-point 3) (twig-stack '())) (define/public (set-player-plant s) (set! pos (send s get-pos)) (set! player-pos (send s get-pos)) (set! player-plant s)) (define/public (get-cam-obj) cam) (define/public (set-pos s) (set! pos s)) (define/public (set-fwd s) (set! fwd s)) (define/public (get-fwd) fwd) (define/public (setup) (lock-camera cam) (camera-lag 0.2) (clip 1 100) (set-camera-transform (mtranslate (vector 0 0 -4)))) ; moveme (define (collide? line objs) (foldl (lambda (ob r) (if r r (with-primitive ob (cond ((bb/point-intersect? (cadr line) 0) (cond ((not (null? (geo/line-intersect (car line) (cadr line)))) #t) (else #f))) (else #f))))) #f objs)) (define/public (update t d) (when (and (key-pressed " ") debounce-space (not current-twig-growing)) (set! seed-return #f) (set! debounce-space #f) (set! last-pos pos) (cond (current-twig (let ((new-twig (send player-plant add-sub-twig current-twig current-point (vector 0 1 0) #;(vsub (send current-twig get-point current-point) (send current-twig get-point (- current-point 1)))))) (set! current-twig-growing #t) (set! twig-stack (cons (list current-point current-twig) twig-stack)) (set! current-twig new-twig))) (else (set! current-twig (make-object twig-logic% (vector 0 0 0) 0 player-plant 'root (vmul fwd -1) start-twig-width (send player-plant get-twig-size) 'extruded)) (send player-plant add-twig current-twig) (set! current-twig-growing #t)))) (when (and (key-pressed " ") current-twig-growing) (let ((vel (vmul fwd (* d -3)))) (when (not (collide? (list pos (vadd pos vel)) (send game-view get-stones))) (set! pos (vadd pos vel)) (when (> (vdist last-pos pos) (send current-twig get-dist)) (set! last-pos pos) (send player-plant grow (vsub pos player-pos)))))) (when (and (not current-twig-growing) (not (key-pressed " "))) (set! debounce-space #t)) (when (or (key-pressed "a") (key-special-pressed 100)) (set! yaw (+ yaw 2))) (when (or (key-pressed "d") (key-special-pressed 102)) (set! yaw (- yaw 2))) (when (or (key-pressed "w") (key-special-pressed 101)) (set! tilt (- tilt 2))) (when (or (key-pressed "s") (key-special-pressed 103)) (set! tilt (+ tilt 2))) ; clamp tilt to prevent gimbal lock (when (> tilt 88) (set! tilt 88)) (when (< tilt -88) (set! tilt -88)) (when seed-return (cond ((< current-point 2) (cond ((null? twig-stack) (set! current-twig #f) (set! pos player-pos) (set! seed-return #f)) (else (set! current-point (car (car twig-stack))) (set! current-twig (cadr (car twig-stack))) (set! twig-stack (cdr twig-stack))))) (else (set! seed-return-timer (- seed-return-timer d)) (set! pos (vadd player-pos (vmix (send current-twig get-point current-point) (send current-twig get-point (- current-point 1)) (/ seed-return-timer seed-return-secs-per-point)))) (when (< seed-return-timer 0) (set! seed-return-timer seed-return-secs-per-point) (set! current-point (- current-point 1)))))) ; get camera fwd vector from key-presses (set! fwd (vtransform (vector 0 0 1) (mmul (mrotate (vector 0 yaw 0)) (mrotate (vector tilt 0 0))))) ; if we are on a twig not growing (when (and current-twig-growing (not (send current-twig growing?))) (set! current-twig-growing #f) (set! seed-return #t) (set! current-point (- (send current-twig get-num-points) 1))) (let* ((side (vnormalise (vcross up fwd))) (up (vnormalise (vcross fwd side)))) (with-primitive cam (identity) (concat (vector (vx side) (vy side) (vz side) 0 (vx up) (vy up) (vz up) 0 (vx fwd) (vy fwd) (vz fwd) 0 (vx pos) (vy pos) (vz pos) 1))))) (super-new)))