;; p l a n t e y e s [ copyright (c) 2009 foam vzw : gpl v3 ] #lang scheme (require scheme/class fluxus-016/fluxus "logic.ss" "view.ss" "controller.ss" "client.ss" "jabberer.ss" "list-utils.ss") (provide (all-defined-out)) (define-struct player-info (jid pass tex pos col property)) (define gui-game-mode% (class object% (init-field (seed-obs '())) (field (players (list (make-player-info "plant0000001@fo.am" "plant0000001" "textures/plant0000001.png" (list-ref (list-ref seed-obs 0) 2) (vector 0.6 0.65 0.5) 'flower) (make-player-info "plant0000002@fo.am" "plant0000002" "textures/plant0000002.png" (list-ref (list-ref seed-obs 1) 2) (vector 0.6 0.65 0.5) 'leaf) (make-player-info "plant0000004@fo.am" "plant0000004" "textures/plant0000004.png" (list-ref (list-ref seed-obs 2) 2) (vector 0.6 0.65 0.5) 'fork) (make-player-info "plant0000005@fo.am" "plant0000005" "textures/plant0000005.png" (list-ref (list-ref seed-obs 3) 2) (vector 0.6 0.65 0.5) 'horn) )) (seeds '()) (clicked -1)) (define/public (get-player-info) (list-ref players clicked)) (define/public (get-players) players) (define/public (setup) (let ((c 0)) (set! seeds (map (lambda (pi) (with-state (translate (vmul (vector (sin (* 2 3.141 (/ c (length players)))) (cos (* 2 3.141 (/ c (length players)))) 0) 4)) ;(texture (load-texture (player-info-tex pi))) (colour (player-info-col pi)) (set! c (+ c 1)) ;(shader "shaders/toon.vert.glsl" "shaders/toon.frag.glsl") (load-primitive "meshes/seed.obj"))) players)))) (define/public (update t d) (for-each (lambda (seed) (with-primitive seed (rotate (vector 0 1 0)))) seeds) (cond ((mouse-button 1) (let ((o (mouse-over))) (cond (o (set! clicked (which-element o seeds 0)) (when clicked (for-each (lambda (seed) (destroy seed)) seeds)) (if clicked #t #f)) (else #f)))) (else #f))) (super-new))) (define main-game-mode% (class object% (init-field (world-list '())) (field (gl (make-object game-logic%)) (gv (make-object game-view%)) (c (make-object controller% gv)) (cl #f) (tick-time 0) (player #f) (logic-tick 0.5)) ; time between logic updates (define/public (setup pi players) (set! cl (make-object client% (player-info-jid pi) (player-info-pass pi))) (set! player (make-object plant-logic% gl (player-info-jid pi) (player-info-pos pi) (player-info-col pi) (player-info-tex pi) #t (player-info-property pi))) (send c set-player-plant player) (send gl add-player player) ; add the other players... (for-each (lambda (player) (display (player-info-pos player))(newline) (when (not (eq? player pi)) (send gl add-plant (make-object plant-logic% gl (player-info-jid player) (player-info-pos player) (player-info-col player) (player-info-tex player) #f (player-info-property player))))) players) (send c setup) (send gv setup world-list) (send gl setup world-list) (send cl setup)) (define/public (update t d) (when (< tick-time t) (let ((messages (send gl update t d))) ; pass the messages to the network client (send gv update t d (send cl update messages gl))) ; and the game view (set! tick-time (+ t logic-tick))) (send gv update t d '()) (send c update t d)) (super-new)))