Groworld multiplayer prototype An initial version of the groworld game in order to have something to focus on and develop ideas further. The main priority is to demonstrate some of the techniques we want to explore in the simplest possible form. * Network communication protocols/transport * Multiplayer gameplay * Basic plant communication (via pollen) * Exchange of simple properties/behaviours * Plant ownership/point of view Todo: * flower selection * sucking * pollen types and switching * new textures * animation * switch network plant description to lsystems dave@fo.am