///// // / / / / / / / // // supercollider tests // ////// / / "e p h e m e r a l g a r d e n".postln; // sc server s = Server.local; //s.options.memSize = 1024 * 1024; //s.options.maxNodes = 1024 * 1024; //s.options.numBuffers = 1024 * 1024 * 1024; //s.latency = 0.05; s.options.sampleRate = 44100; s.boot; "...".postln; Routine { // quantise to 10 second boundaries ("now -> " ++ Date.gmtime.second).postln; (10-Date.gmtime.second.mod(10)).wait; "sync?...".postln; }.play; // time of day - see AppClock for scheduling ~now=Date.gmtime; // dont trust the clock if it's n 1970 (not ntp synced) if ( ~now.year == 1970, {"previously".postln;}, {"post 1970".postln;} ); ~now.postln; ~prefix = Platform.userHomeDir ++ "/snd/"; ~background = { "background >> ".post; // list of soundfiles ~sources = [ "ephemera-20180520-2ch-12.wav" ]; // select random element from the list ~file = ~sources.choose; ~file.postln; // cue stereo file from disk then play b=Buffer.cueSoundFile (server: s, path: ~prefix++~file, numChannels: 2); ~play1.value(b); }; ~foreground = { "foreground >> ".post; // list of soundfiles ~sources = [ "26-multilayered-conversations-01.wav", "26-multilayered-conversations-02.wav", "39-incomprehensible-restaurtant-chatter-02.wav", "39-incomprehensible-restaurtant-chatter-03.wav", "39-incomprehensible-restaurtant-chatter-04.wav", "26-party-chatter-02.wav", "26-party-chatter-03.wav", "26-party-chatter-04.wav", "06-uw-pebbles-urchins-waves.wav", "17-uw-waves-crashing-on-pebble-beach-slow.wav" ]; // select random element from the list ~file = ~sources.choose; ~file.postln; // read file then play buffer Buffer.read (server: s, path: ~prefix++~file, action: ~play2); }; ~play1 = { arg b1; Routine { "~play [bg - ".post; b1.path.post; "]".postln; {DiskIn.ar(2, b1, loop: 0)}.play.waitForFree; // free buffer once done? check diskin completion state "freed [bg - ".post; b1.path.post; "]".postln; b1.free; ~background.value; }.play; }; ~play2 = { arg b2; Routine { "~play [fg - ".post; b2.path.post; "]".postln; {(PlayBuf.ar(1, b2, rate: 1, loop: 0, doneAction: 2) * 0.1).dup }.play.waitForFree; // free buffer once done? "freed [fg - ".post; b2.path.post; "]".postln; b2.free; ~foreground.value; }.play; }; s.waitForBoot { "booted...".postln; i = 0; j = 0; p = 1; // how many background layers? q = 0; // how many foreground layers? while ( { i < p }, { i = i + 1; ~background.value;}); while ( { j < q }, { j = j + 1; ~foreground.value;}); }; // 167/31 -> 175/31 -> 168/31