From baa4348311c44ce2b11f647ab079261290ad03fc Mon Sep 17 00:00:00 2001 From: nik gaffney Date: Fri, 4 Dec 2020 13:12:58 +0100 Subject: [PATCH] Oceans of Venus, The Student of Prague (1926 film) & Allauch --- notes/How to Play Superject.org | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/notes/How to Play Superject.org b/notes/How to Play Superject.org index fc44397..87981be 100644 --- a/notes/How to Play Superject.org +++ b/notes/How to Play Superject.org @@ -18,7 +18,7 @@ There is urgency in coming to see the world as a web of interrelated processes o * overview -Superject is a card game grounded in the speculative philosophy of Alfred North Whitehead. It's a tool for questioning, prototyping, discussing, and feeling the world anew. +Superject is a card game grounded in the speculative philosophy of Alfred North Whitehead. It's a tool for questioning, prototyping, discussing, and feeling the world anew… (see also https://subetha.fo.am/p/superject) @@ -26,9 +26,9 @@ Superject is a card game grounded in the speculative philosophy of Alfred North A game requires one or more players and one or more decks of Superject cards. A deck is composed of three types of cards. -*Occasions* which describe (nouns\ldots) +*Occasions* which describe (nouns\ldots) -*Qualia* which describe (adjectives, adverbs\ldots) +*Qualia* which describe (adjectives, adverbs\ldots) *Lures* which are (verbs\ldots) @@ -40,10 +40,10 @@ A game requires one or more players and one or more decks of Superject cards. A * how to begin the game -The game can be played in various ways so usually begins with the players deciding on the conditions of gameplay. Before the first cycle, you should agree on the following conditions +The game can be played in various ways so usually begins with the players deciding on the scope and duration of gameplay. Before the first cycle, you should agree on the following conditions… - - Is the game more dependent on *chance* or *deliberate discussion* ? - - How many *cycles* will the game have? This could be a fixed number of rounds, a fixed duration or remain open to see how the game develops. + - Is the game more dependent on *chance* or *deliberate discussion*? + - How long will the game last? This could be a fixed number of *cycles*, a fixed amount of time, or it can remain open to see how the game develops. - Decide if there are any specific relationships between the cards & things in *the wider realm* (advanced option? anything else to decide about the 'wider realm'?) once the scope and duration of the game has been agreed\ldots @@ -54,7 +54,9 @@ Divide deck in to O, Q & L piles Shuffle & place each pile face down -Each player takes a card from the O & Q piles in turn and put cards face-up in the *Locus* as pairs. The O & Q cards together form a *proposition*. +Each player takes one card from each of the O & Q piles in turn and places their cards face-up in the *Locus* as pairs. The O & Q cards together form a *proposition.* + +Once all the players have created *propositions* by placing their cards in the *Locus*, they then attempt to explain how they see their proposition in relation to the current situation (expand?) this can proceed one player at a time, then lead into a conversation between the players to understand the propositions in play… (organise by proximity i.e closer or further form centre)